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Thanks to the developers who have already responded to our 2007 Developer Survey, we've started right away in adding new features and tools to our developer web site. If you haven't let your voice be heard yet, here's your chance -- help us to guide our efforts, as we focus on creating the tools and programs that you really need to bring your next graphics project to a new level!

To accomodate the busy US Holidays, we are extending the period of the Developer Survey until Friday, December 7th.

As before, we are including each respondant in a drawing for one of four GeForce 8800 GTX 768MB graphics cards, or one of ten copies of the new must-have graphics book GPU Gems 3.

It only takes a few minutes, and you've got nothing to lose but plenty to gain. Press Here to begin!

Full URL (in case you want to mail this to a friend):

http://surveys.nvidia.com/index.jsp?pi=2dc4331c11781ef239e40760629659a0&s=66005


11/21/2007 | Direct link

This beta of CUDA 1.1 includes several new features:

  • CUDA integrated into display driver (169.09 and above on Windows, 169.01 and above on Linux)
  • Asynchronous API for memory copies and kernel launches
  • Event API for querying status of CUDA calls
  • Additional intrinsics
  • Support for GeForce 8800 GT

Please share your feedback on our CUDA Developer Forums.  Don't forget to install *both* the new driver and the 1.1 toolkit.


11/20/2007 | Direct link

We would like to invite all developers to participate in our 2007 Annual Developer Survey.

Each year we poll developers of all sorts on their experiences and desires for graphics tools, information, and capabilities -- this survey helps us steer our developer-centered efforts, our websites, and education programs. Please help us with your honest opinions -- don't be shy!

In thanks from us, completing the survey will automatically enter your name (if you chose to provide it) in a drawing for one of three new high-end GeForce 8 Series graphics cards or a copy of the also-new GPU Gems 3.

Click Here to Participate


11/16/2007 | Direct link

It's with pleasure that we announce the winners of the "Shade Your World" competition sponsored by NVIDIA, GameDev.net, and Softimage.

Full Screen Effects
First Second Third (Tie)
Pingpongstylize128
Vlad
Alexandrov

PingPongStylize
Azu128
Miguel
Portela
de Sousa

Azulejo
Blaze128
Mayuran
Thurairatnam

Blaze
Poststylize128
Vlad
Alexandrov

PostStylize
Single Shader Effect
First Second Third (Tie)
Shenyuan128
Shen
Yuan

Dynamic
Self
Light Map
Pdm128
Hyunwoo
Ki

Pyramid
Displacement
Mapping
Liquidmetal128
Ksystof
Narkovic

Liquid
Metal
Electricskin128
Rob
Galankis

Electric
Skin

Yes, we had two third-prize ties, one in each category!

The first-prize winners in each category will receive a GeForce 8800 graphics card. The second-prize winners will each receive copies of Softimage XSI Foundation. Our third-prize winners will each receive a copy of the new book GPU Gems 3.

It was especially gratifying to see entries come in from all around the globe: the seven different winners represent as many different countries. Congratulations to all!

The winning shaders and some terrific runners-up will soon be available for your own experimentation in FX Composer 2, via the NVIDIA Shader Library. Until then, please join NVIDIA, GameDev.Net, and Softimage in congratulating the contest winners on our Developer Forums.


11/12/2007 | Direct link

Cg 2.0 Beta has just been released, and includes many new features, such as new OpenGL profiles for GeForce 8 extensions, geometry shader support, and support for Mac OS X 10.5 (Leopard). Check out the the beta page or the release notes for more information.

Continue reading "Cg 2.0 Beta Released" »


11/05/2007 | Direct link

PerfHUD 5.1 includes a number of improvements in response to developer requests:

  • Instrumented driver updated to 163.71
  • Compatibility with Managed and XNA applications
  • Tone map and save out textures and render targets (via context menu)
  • Show/hide graph channels in Performance Dashboard by double-clicking legend
  • CSV export of Frame Profiler data for offline analysis
  • Tooltip added to draw calls and state buckets to show entire performance marker stack
  • Screenshots are now uncompressed BMP to preserve quality
  • API specification for apps that create both DirectX 9 and DirectX 10 devices
  • Various bug fixes

Click to Download PerfHUD 5.1


11/01/2007 | Direct link

PerfHUD