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Cg 2.0 Beta has just been released, and includes many new features, such as new OpenGL profiles for GeForce 8 extensions, geometry shader support, and support for Mac OS X 10.5 (Leopard). Check out the the beta page or the release notes for more information.

  • New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions
  • These expose new DirectX 10-class features including geometry shaders, bindable constant buffers for uniforms, texture arrays, first-class integer support and more
  • Support for Apple's new "Leopard" release of Mac OS X 10.5
  • New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
  • Documentation updates, including Cg Standard Library and standard CgFX states
  • New examples demonstrating texture-space bump mapping setup via a geometry shaders, shadow volume generation via a geometry shader, bindable constant buffers, and more
  • Improved compiler code generation
  • Runtime performance improvements
  • Compatibility with Cg 1.5

Posted on 11/05/2007

PerfHUD