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This whitepaper (written by id Software's Jan Paul van Waveren and NVIDIA's Ignacio Castaño) introduces a high-performance texture compression technique that exploits the DXT5 format to provide almost no noticeable loss in quality compared to the original uncompressed image. The technique allows for both real-time decompression during rasterization, and high quality real-time compression on the CPU and GPU.

The whitepaper is available in both HTML and PDF formats.


Posted on 10/24/2007

PerfHUD