The "Amazing Creations" competition celebrates the very essence of the creativity that
defines digital art – the ability to create artistically and
technically excellent images of things that are impossible in the real
world. Digital artists don’t have any barriers to realizing their
wildest ideas. They can build whole virtual worlds and render them in a
way that makes them almost tangible and embodied with life.
This breakthrough competition runs from 7 January 2008. For more details, click here.
In response to early feedback from our ongoing 2007 Developer Survey, we've created a new page that lists our most recent whitepapers and presentations in one convenient location. We take your feedback very seriously, so if you or your coworkers haven't taken the survey yet, we highly encourage you to do so.
Recent Whitepapers and Presentations
2007 Developer Survey
This whitepaper (written by id Software's Jan Paul van Waveren and NVIDIA's Ignacio Castaño) introduces a high-performance texture compression technique that exploits the DXT5 format to provide almost no noticeable loss in quality compared to the original uncompressed image. The technique allows for both real-time decompression during rasterization, and high quality real-time compression on the CPU and GPU.
The whitepaper is available in both HTML and PDF formats.
A comprehensive review of GPU Gems 3 has been posted on Slashdot. It is available at all popular online locations. For more information, please visit the GPU Gems 3 home page.