Just a reminder -- the deadline for entries in the GameDev/NVIDIA/Softimage shader contest is approaching! Cool, fun, useful, or just fascinating, your shaders made with any language in FX Composer 2 can win you a new GeForce 8800, your own copy of XSI Foundation, or a copy of the all-new GPU Gems 3. Got a cool image effect? Come up with a crazy-looking material in mental mill? Share it and win!
GameDev.net, in conjunction with NVIDIA and SoftImage, are celebrating the release of NVIDIA FX Composer 2 by asking you to get your shade on!
The challenge is simple: Use FX Composer 2 to create an amazing shader. Show us scenes that sparkle, surfaces that shock, materials that are out of this world – or maybe so close to it you can’t tell the difference. And while you’re at it, see if you can make it artist-friendly, too...
Your shader could win you a big prize, and it could be immortalized (with clear credit to you) in our Shader Library.
If you're excited about our developer tools or education efforts, you may want to check out these two new jobs. If you're attending SIGGRAPH, we encourage you to come by our booth to chat with us.
The successful candidate will produce world-class educational programs by harnessing various resources including: webcasts, videos, books, forums, developer events, universities, and schools. The candidate must have a significant understanding of the graphics APIs (OpenGL and DirectX). The successful candidate will serve as project manager/editor of all courseware and will work closely with engineers to extend and deepen the scope, distribution, and presentation of electronic and printed material. Strong written and communication skills and a passion for education are a must.
Qualifications:
BS or equivalent required. (Computer Science preferred, with programming experience)
Knowledge of computer graphics including DirectX and/or OpenGL
Knowledge of current web technologies is a plus
Proven ability to deliver high-quality projects on time
In this role you will drive the development and promotion of world class developer tools and SDKs to create the ultimate development toolset for tomorrow's artists and GPU programmers. You will be responsible for product definition, product development schedules, product positioning, evangelism to developers, product launch, and development of the product perception with press and analysts.
Your technical background, excellent communication skills, intimate knowledge of the competitive landscape and persuasive personality allow you to aggressively position your product. You are comfortable presenting to a wide range of audiences. Technical depth developed in a software engineering or product management role supports your understanding of the design cycles for game development tools and helps you build credibility with the engineering teams you will work with. You enjoy problem solving, always looking for ways to overcome obstacles and ensure success of your products. Your passion to win focuses the whole team to deliver innovative products on schedule.
Minimum Requirements:
BS or equivalent required. (Computer Science preferred)
Familiarity with DirectX and/or OpenGL.
2 to 5 years experience in computer graphics or in the computer software industry demonstrating the ability to deliver successful projects on time
Knowledge of production workflows from programmer to artist is a plus