
We are delighted to finally share our latest beta of FX Composer 2 with you. This release includes numerous better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck.
The latest versions of our CUDA toolkit and SDK provide everything you need to harness the GPU's power for any kind of computing. This latest release of the CUDA SDK features several new samples, such as:
- Binomial Option Pricing
- Black-Scholes Option Pricing
- Monte-Carlo Option Pricing
- Parallel Mersenne Twister (random number generation)
- Parallel Histogram
- Image Denoising
- Sobel Edge Detection Filter
Altogether you'll find more than 40 code samples that you can learn from and extend for your own projects.
If you would like to work more closely with NVIDIA on a High-Performance Computing (HPC) project, please sign up to become a Tesla Registered Developer.
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CUDA Home page
We are delighted to finally share our first public beta of FX Composer 2 with you.
FX Composer 2 is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality.
We strongly recommend that you read through the Quick Tutorial (linked from FX Composer's new Start Page), as well as the User Guide (also linked from FX Composer's Start Page) to get a good understanding of FX Composer's extensive capabilities. These include Shader Library integration, ShaderPerf analysis, animation support, COLLADA support, scripting, effect and project wizards, customizable toolbars and layouts, and much more.
More on the FX Composer 2 page.
We are pleased to unveil the cover of the upcoming “GPU Gems 3” book. This image has been rendered in NVIDIA’s “Human Head” demo, which features Doug Jones, who recently starred as the Silver Surfer in Fantastic Four: Rise of the Silver Surfer.
The book will be in full color, hard cover, and will contain 41 chapters, including “Advanced Skin Rendering”, which explains how to render ultra-realistic characters. GPU Gems 3 will be released at SIGGRAPH 2007 but can already be pre-ordered.
We will release more information about this project as we get closer to SIGGRAPH.