The CUDA Occupancy Calculator is a programmer tool that allows you to compute the multiprocessor occupancy of a GPU by a given CUDA kernel. The multiprocessor occupancy is the ratio of active warps to the maximum number of warps supported on a multiprocessor of the GPU, and is helpful in determining how efficient the kernel will be on the GPU
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Download it from the CUDA page and discuss it in the CUDA forum.
Our GDC 2007 presentations are available for download:
NVIDIA FX Composer 2: A Comprehensive Shader Development Package
[download] Slides (PDF)
GPU Optimization with the Latest NVIDIA Performance Tools
[download] Slides (PDF)
GeForce 8800 OpenGL Extensions
[download] Slides (PPT)
NVIDIA Demo Team Secrets – Cascades
[download] Slides (.zip + movies)
NVIDIA Demo Team Secrets – Advanced Skin Rendering
[download] Slides (PDF)
Real-time volumetric smoke using D3D10
[download] Slides (PDF)
Soft shadows using hierarchical min-max shadow maps
[download] Slides (PDF)
How to make use of Direct3D10 now
[download] Slides (PDF)
GDC 2007 Page
This latest version is compatible with the latest versions of Visual C++ 2005 and contains several stability improvements from the last version
NVSG home page
We are pleased to demonstrate the latest version of our NVIDIA Developer Toolkit at GDC 2007, complete with six all-new software products for developers:
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FX Composer 2. Featuring DirectX and OpenGL support via HLSL, Cg, and COLLADA FX, as well as powerful pipeline integration features for real production environments.
- Shader Library. The world's largest shader library.
- SDK 10. All-new code samples for DirectX and OpenGL.
- GPU-Accelerated Texture Tools. Now more than 10x faster with GPU acceleration via CUDA, and support for DirectX 10 texture formats.
- PerfHUD 5. Featuring powerful edit-and-continue for shaders and render states, customizable graphs, DirectX 10 and Vista support, and much more.
- ShaderPerf 2. Support for vertex and pixel shader analysis as well as Release 100 drivers.
We are showing off all these tools at GDC in booth # 5134 and at our various sessions. The Shader Library, SDK 10, GPU-Accelerated Texture Tools, and ShaderPerf 2 are now available for download. Betas of FX Composer 2 and PerfKit 5 will be available soon after GDC.

FX Composer 2
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