This video podcast, produced by NVIDIA, powerfully demonstrates performance coding techniques for graphics processing on handheld devices that maximize 3D graphics performance for C++ applications coded using OpenGL ES. The podcast is fast-paced and visually compelling, presenting tips on matrix management, vertex lighting, visibility determination, and on how to generate convincing volumetric explosions. It brings all the tips together by showing a 64-spaceship battle scene with dynamic lighting and explosions running at 30 fps on a mobile phone.