
PerfGraph is a simple cross-platform performance monitoring application that uses NVIDIA's instrumented driver and NVPerfSDK to give a graphical representation of internal GPU counters. You can also use the application to graph non-GPU counters, such as CPU usage.
This code has been released on SourceForge under the GNU General Public License (GPL) so that developers can easily modify, improve, and collaborate on the code.
NVIDIA PerfGraph on sourceforge.net
As you may know, we have an extensive collection of texture tools on our web site. We want to hear your feedback to help us prioritize our efforts and to ensure that we are building the best possible software for you.
Developers who complete the entire survey (with meaningful responses) will be entered into a raffle for one of 5 copies of Digital Texturing and Painting. Incomplete surveys or fictitious responses will automatically disqualify you from the raffle. Only legitimate developers are eligible for this survey.
This survey closes on Friday, January 12 at 11:59 pm Pacific Time.
Texture Tools Survey
NVIDIA CUDA technology is a fundamentally new computing architecture for the GPU to solve complex computational problems across consumer, business, and technical industries. CUDA (compute unified device architecture) gives data-intensive applications access to the tremendous processing power of NVIDIA graphics processing units (GPUs) through a revolutionary computing architecture unleashing entirely new capabilities. Providing orders of magnitude more performance and simplifying software development through the standard C language, CUDA technology enables developers to create solutions for data-intensive processing to produce accurate answers, in less time.
Visit the CUDA home page
To fully expose the hardware features of the GeForce 8 Series of GPUs significant new functionality has been added in the form of extensions to OpenGL 2.1 and the OpenGL Shading Language. This includes the addition of a third programmable processor, the geometry shader, full integer support in the OpenGL Shading Language, and the ability to tap into the GL pipeline right before rasterization and stream data into a buffer object. For more information please visit the following pages:
Cg 1.5 is available for download. This version is more stable and has higher performance. The components include:
• NVIDIA Cg Compiler Release 1.5
• Unified Cg/CgFX Runtime
• Cg User's Manual
• Cg Language Specification
• Sample programs and shaders
Download Cg 1.5 on the Cg Toolkit Page