
We are pleased to announce NVPerfKit 2.1, the latest version of our comprehensive suite of performance tools for debugging and profiling OpenGL and Direct3D software applications for Windows and, for the first time, Linux.
New in this release:
- Release 90 driver support
- 32-bit and 64-bit Linux support (NVPerfSDK only)
- 64-bit Windows support
- Improved features in NVPerfHUD (including "take screenshot" [F10])
- Improved installer with automatic driver removal and installation
Also, don't forget to visit our brand-new NVPerfHUD screenshot gallery, which shows top game titles being analyzed by their developers using NVPerfHUD.
Following the success of GPU Gems and GPU Gems 2, NVIDIA has decided to produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs.
If you would like to contribute to the GPU Gems series, please read the submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.
Link to the guidelines
Our texture tools (including our DXT libraries) are now available with support for both Visual Studio 2005 and 2003.
Visit the DDS Utilities page.
A new beta version of the NVIDIA Scene Graph Software Development Kit (NVSG SDK) for Windows is available for download. (Linux versions will be available soon.) Major improvements include a revision of core object handling, support for Cg 1.5, and an initial implementation of volume rendering.
Get NVSG 3.2.0.3 Beta now on the NVSG home page.
NVIDIA is sponsoring the 2006 International Mobile Gaming Awards, with a top prize of $15,000. The awards will be judged and presented at 3GSM 2006 in Barcelona, Spain, and entries will compete for 5 prizes. Entries can range from of a simple concept sketch and description up to a completed title, and selected finalists will have until January 26th to complete their game development. The 2005 IMGA was won by a University entry, beating off the pro studios, which has led us to introduce a parallel 'Student Awards' this year, and we look forward to more high-quality student entries.
If you want to enter a game or just learn more about IMGA, go to the IMGA website and fill in the form - www.imgawards.com.
Learn about the global new features and improvements DirectX 10 will soon deliver. Plus find out about the latest DirectX 10 developments by NVIDIA and Microsoft. If DirectX 10 is in your roadmap, make sure you attend this event!
Agenda
- Gloopy Effects with DX10 (NVIDIA)
- Windows Performance Topics for Games (Microsoft)
- Shadow of the Beast (NVIDIA)
- Exploiting D3D 10 - Advanced Techniques Using D3D 10 (Microsoft)
- The DX10 Cloning Factory (NVIDIA)
- Physics on NVIDIA GPUs (NVIDIA/HAVOK)
Take advantage of the early registration price (ends on Sept 22) by registering now on the GDC London site.
• State of the Art Cross-Platform Shader Development with FX Composer 2
[pdf in English, Japanese]
• Introduction to DX10
[pdf in English, Japanese]
• DX10 Performance and usage considerations
[pdf in English, Japanese]
• Physics Simulation on NVIDIA GPUs
[pdf in English, Japanese]
For more details, go to our CEDEC 2006 page.
Nominations for Game Developer Magazine's Front Line Awards are now open. The Front Line Awards honor the year's best development hardware and software for programming, art, audio, hardware, and game components. Don't forget to nominate your favorite products before the September 9 deadline.
frontlineawards.com
SIGGRAPH 2006
• Physics on NVIDIA GPUs
• State of the Art Cross Platform Shader Development
• Next Generation Effects in DirectX10
• Optimize Your GPU with the Latest NVIDIA Performance Tools
(including Linux Performance Tools)
More details on our SIGGRAPH 2006 page.
Develop 2006
• Shaders: The Sky is the Limit
• Optimize Your GPU with the Latest NVIDIA Performance Tools
• Next Generation Games with Direct3D10
More details on our Develop 2006 page.
Gamefest is a unique opportunity to get “one-to-one” face time with NVIDIA engineers to ensure that your application has world class compatibility with Windows Vista and NVIDIA Hardware.
If you are interested, please book an appointment with NVIDIA starting from Sunday, August 13th at 3pm at the registration desk. Our testing suite will welcome developers on Monday 14th and Tuesday 15th, from 10am to 6pm (45 minutes testing slots).
www.microsoftgamefest.com